Whereas my first post fixated on the role of MOOC’s and the transformative power of the internet, in this post I hope to step away from MOOC’s in order to focus on a disruptive technology that I am excited to see finding its way into digital learning.
It has to be fun. It has to be relevant.
To set the stage for the next wave of educational technology that I see coming, it’s useful to start with a baseline of where we are now. Let’s start with two essential pieces of why educational technology is attractive to use in our classrooms: technology is relevant in students’ lives and it offers a capacity to offer immediate feedback. In fact, when Margaret and I started LinguaZone.com almost seven years ago, these were two of the driving forces that fueled our interest in creating customizable language games. (The site has expanded in its scope a bit since then, but the central focus of the educational games certainly starts here.)
Relevance: Teaching tools like LinguaZone connect with students where they are. They offer a fun, relevant way to approach class material. And that is a powerful thing: I believe effective learning needs to happen in a way that is joyful and meaningful to our students.
Immediate feedback: When a student engages with these kinds of tools, they can get feedback on their progress immediately. No waiting for a teacher to collect their work and get it back to them later.
There is much more to say on the value of these two things (and others), but let’s leave it at that for now in order to take a peek further ahead.
Intelligence and learning, human and non-human
The next disruptive technology that I see having a profound impact on our learning is, perhaps ironically, machine learning. Continue reading